#ifndef GROUND_H
#define GROUND_H

#include "FractureBody.h"
#include "PhysicsBody.h"
#include "Matrix.h"
#include "GLCuboid.h"

class Ground : public PhysicsBody//, public FractureBody
{
public:
	Ground();
	Ground(const Vec3f& pos, unsigned int size);
	void Draw();
	void Update();
	void Collided(btManifoldPoint& contact);
	~Ground();

private:
	//bool m_fractured;
	unsigned int m_size;
	//unsigned int m_numFragments;
	float m_materialDensity;
	GLCuboid* m_pCuboid;
	Matrix m_mat;
};

#endif